![]() We’ll be keeping an eye on Iron Harvest, which is being developed for PlayStation 4, Windows PC and Xbox One. Its Kickstarter blurb notes: “This is a game that favors clever tactics over action, player freedom over scripted set-piece moments and strong single-player campaigns over long-term monetization opportunities.” The game’s developers say they just want to make the sort of RTS they’ve spent years waiting to play. They’re loosely based on central European powers of the early 20th century. I’m also hoping that the different factions come in stark variety to one another, rather than merely being mutual analogs. RTS players are tired of single player campaigns that turn out to be thinly disguised multiplayer tutorials. I think this will prove to be its real testing ground. Most importantly, the game will offer a full campaign across its three playable factions. Enjoy this awesome cinematic trailer for Iron Harvest, the self-described 'diesel-punk' real-time strategy game, ahead of its open beta kickoff on July 30. The final game promises 50 units, including around 30 different mechs, as well as extra specialist units. Saxony mechs are, overall, high in terms of damage, but tend to lack in terms of armor or speed. They’re best backed up by swarms of infantry to make up for their lack of mobility. The small scale of maps, typical of classic RTS games, generates some ridiculous situations. Rusviet mechs are on the whole more expensive and slower than Polania or Saxony, but they’re also the tankiest overall. They mix combat up in unexpected ways, especially against mech units, which tend to be impervious to standard infantry attacks, but vulnerable to specialist weapons. Mechs in Iron Harvest can be quite large, but its not the scale known from Jakubs original concept arts. Hand grenades and other useful secondary weapons spawn on maps. ![]() Production base buildings are important, and I’m hoping they add to the game’s complexity, rather than leaning too heavily on rock, paper, scissors standards. Resources are harvested by capturing points on the map, which also contributes to a research tree. It’s too early to say if this game will be able to completely avoid the RTS trap of victory-by-attrition, but this early demo offers complex routes as well as objective choices. Mechs come in a variety of shapes and sizes, allowing for different strategies. King-Art says it’s not interested in creating a game that’s all about quick-clicks, preferring to focus on tactics. I found myself making full use of a network of trenches that crisscross the map. ![]() The tactics of early 20th century warfare seem to have been integrated, with heavy use of cover and trench works. The Game lets you control giant dieselpunk mechs, combining. First, it offers a compelling setting, with an alternate post-World War I universe of trench warfare and clunky industrial mechs. Iron Harvest - Iron Harvest Deluxe EditionThe Deluxe Edition includes the Rusviet Revolution and the Operation Eagle Addon, granting access to all new adventures in the alternative reality of 1920+.About the GameIron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.
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